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Destiny3D Compound List

Here are the classes, structs, unions and interfaces with brief descriptions:
Ide2DCollection
de2DCollection
de2DCollection::CollectionState_t
de2DCollection::de2DObjectUnion
de2DCollection::RenderStateValue_t
de2DCorona
de2DLine
de2DObject
Ide2DObject
de2DOverlay
_DIFFRACTIONBOX
_EAXBUFFERPROPERTIES
_EAXLISTENERPROPERTIES
_EMPOINT
_Lib3dsAmbientData
_Lib3dsAtmosphere
_Lib3dsAutoReflMap
_Lib3dsBackground
_Lib3dsBitmap
_Lib3dsBoolKey
_Lib3dsBoolTrack
_Lib3dsBoxMap
_Lib3dsCamera
_Lib3dsCameraData
_Lib3dsChunk
_Lib3dsChunkTable
_Lib3dsDefaultView
_Lib3dsDistanceCue
_Lib3dsFace
_Lib3dsFaces
_Lib3dsFile
_Lib3dsFog
_Lib3dsGradient
_Lib3dsIo
_Lib3dsLayerFog
_Lib3dsLayout
_Lib3dsLight
_Lib3dsLightData
_Lib3dsLin1Key
_Lib3dsLin1Track
_Lib3dsLin3Key
_Lib3dsLin3Track
_Lib3dsMapData
_Lib3dsMaterial
_Lib3dsMesh
_Lib3dsMorphKey
_Lib3dsMorphTrack
_Lib3dsNode
_Lib3dsNodeData
_Lib3dsObjectData
_Lib3dsPoint
_Lib3dsQuatKey
_Lib3dsQuatTrack
_Lib3dsShadow
_Lib3dsSolid
_Lib3dsSpotData
_Lib3dsTargetData
_Lib3dsTcb
_Lib3dsTextureMap
_Lib3dsUserData
_Lib3dsView
_Lib3dsViewport
_LISTENERATTRIBUTES
_MATERIALATTRIBUTES
_SOURCEATTRIBUTES
deAABB
deABT_Header_t
AC3FILEINFO
IdeActorDef
deActorDef
deActorMesh
deActorMeshTriangle
deActorMeshVertex
deActorSkeleton
deActorSubMesh
AESdecrypt
AESencrypt
alloc_chain
deAnimatedMesh
IdeAnimatedMesh
deAnimatedMesh::MD2Anim
deAnimation
deAnimationSetA set of bone animations
deApi
deApiAttribute
deApiAttribute_Float
deApiAttributeCollection
deApiCamera
deApiFn_Attribute
deApiFn_Camera
deApiFn_NodeTree
deApiFn_OutputWindow
deApiFn_Render
deApiFn_Viewport
deApiFn_ViewportLayout
deApiHandle
deApiNode
deApiNodeTree
deApiObject
deApiOutputWindow
deApiRender
deApiStaticBrush
deApiType
deApiTypes
ArcLine
deBezierBrush
IdeBezierBrushHolds a bezier surface, defined by the input CV's
BezierLine
BIndexList
IdeBitmap
deBitmap
deBitmap::DriverBitmapEntry
deBitmapFileHeader
deBitmapInfoHeader
IdeBitmapProxy
deBitmapProxy
deBitmapProxy_Header_t
deBlockBrush
IdeBlockBrushA convex hull brush - generates a convex hull that encloses the set of CV's
IdeBoundingVolumeBase class for general bounding volume implementations
deBoundingVolume
deBoundsCheckedArray< T >
deBoundSphere
deBPoly
deBrush
IdeBrush
deBrush::DataQuantity_t
deBrush_Header_t
deMapConverter::Brush_t
deBrushIndexData
deBrushOctree
deBrushOctree::deIndexedPoly
deBrushOctree::deVertMat
deBrushOctree::OctNode
deMapConverter::BrushPlane_t
deBrushVertexData
IdeBV_AABBAn abstract axis-aligned bounding box implementation
deBV_AABB
IdeBV_SphereAn abstract bounding sphere implementation
deBV_Sphere
CAboutDlg
deCamera
IdeCamera
CardVCache
CChildView
CDeNetWinClientApp
CDeNetWinServerApp
cDexiPlugin
CFlatSplitterWnd
cipherInstance
deMapConverter::ClippedBrush_t
CMainFrame
CMemDC
CMessageDiag
cMsPlugIn
CNetUsersDiag
IdeCollision
deCollision
IdeCollision::deCollideInfoInformation about a collision that occurred
IdeCollision::deCollideParamsInformation about the object that will be colliding with things
deColor
Color565
Color8888
compression_state
config_s
deConfigFile
deConnectionDisconnect
deConnectionHandshake
deConnectionLost
deConnectionPing
deConnectionReply
deConnectionRequest
deConnectionServerTime
deMapConverter::ConvertInfo_t
cPlugIn
ct_data_s
CTestResource
CXComboList
CXHeaderCtrl
CXListCtrl
deCylinderBrush
IdeCylinderBrushMakes cylinders of any shape and size
DAMFileHeaderDestiny Animation Module File Header
deDDPixelFormat
deDDSurfaceDesc2
deDelPtrsFunctor< T >
Destiny3DFactory
Destiny3DFormat
Destiny3DFormat::FlexPortBase
Destiny3DFormat::FlexPortInstanceMesh
Destiny3DFormat::FlexPortMaterial
Destiny3DFormat::FlexPortMeshData
Destiny3DFormat::FlexPortTexture
Destiny3DFormat::MeshMaterialInfo
DexiBuilder
DexiOptions
deDirect3D8
deDirect3D8::TextureEntry
deDirect3D8::VertexBufferEntry
deDirect3D8::VertexShaderEntry
deDirect3D9
deDirect3D9::TextureEntry
deDirect3D9::VertexBufferEntry
deDirect3D9::VertexShaderEntry
dostuff_t
deDriver
IdeDriver
IdeDriver::deDisplayA basic struct used to hold display information
IdeDriver::deDriverCapsStructure for evaluating the capabilities of a hardware device
IdeDriver::deDriverStatsStructure for keeping track of things that happen between BeginFrame calls
deDriver::deViewport
DriverBufferEntry
deDriverInfo
deDriverLoad
IdeDriverLoad
deDriverLoad::DriverEntry
DXTAlphaBlock3BitLinear
DXTAlphaBlockExplicit
DXTColBlock
deDynamicArray
deDynamicList
EAXAC3DEVICEINFO
EAXAC3FNTABLE
edge
edge_normals
deMapConverter::Entity_t
deMapConverter::Entity_t::entity_var_t
deExtrudedBrush
IdeExtrudedBrushMakes a surface by extruding a line along another line
deMapConverter::Face_t
deMapConverter::Face_t::Vert
IdeFileGeneral interface class to allow simple usage of the file returned from a file system
deFile
FileInfo
IdeFileMemory
deFileMemory
IdeFilePlugin
deFilePlugin
deFilePlugin::PluginFileData
deFilePlugin::PluginHeader
deFilePlugin::PluginList
deFilePropertiesInformation about a file's properties
IdeFileReal
deFileReal
IdeFileSystemBase interface class for all filesystems
deFileSystem
IdeFileVirtualInterface class for the virtual file
deFileVirtual
deFloatRect
IdeFont
deFont
deFont::RenderStateValue
deFraction
deFractionInfo
IdeFSReal
deFSReal
deFSReal::FindInfoReal
IdeFSVirtual
deFSVirtual
deFSVirtual::FindInfoVirtual
deFSVirtual::VirtualFileEntry
deFSVirtual::VirtualHeader
deMapConverter::FullData_t
fullvertex
geMem_InternalFunctions
common_structures::graph_array< nodetype, arctype >
common_structures::graph_array< nodetype, arctype >::arc
common_structures::graph_array< nodetype, arctype >::node
IdeGroupBrushCan store other brushes inside this one, and treat them as one
deGroupBrush
GroupLine
HashEdge
HashEdge32
common_structures::heap_array< T, CmpT >
common_structures::heap_array< T, CmpT >::heap_is_locked
common_structures::heap_array< T, CmpT >::linker
IDestiny3DFactory
IDexiBuilder
deIDMapper
IdeIDMapper
deIDPair
IDPControl
IDPlugin
IDPManager
IDPMCommandHandler
IDPMContextMenu
IDPMEventHandler
IDPMInterface
IDPMMenu
IDPMObject
IDPMScene
IDPMSettingsHandler
IDPMSettingsItem
IDPMUIHandler
IDPObject
IDPObjectPropertyDetails of an object's property make-up
deIDServer
IdeIDServer
index_container
index_pair
index_triple
inflate_blocks_state
inflate_codes_state
inflate_huft_s
internal_state
InternalStruct
keyInstance
deLargeStaticBrush
IdeLargeStaticBrush
deLathedBrush
IdeLathedBrushMakes a surface by revolving a line around an axis
deLazyEval< Y, Eval, T >
deLine
IdeLine
deLineBrush
IdeLineBrushJust contains lines, defined by the CV's
IdeLogAn error and event logging class
deLogDestiny
deLVert
deMachineWindows
deMachineWindowsCPU
mapException
deMatrix44
MD2Face
MD2Frame
MD2FrameData
MD2Header
MD2TexCoord
MD2Triangle
MD2TriangleVertex
mean_variance< T >Calculates the mean and variance of a set of data, one element at a time
deMemoryManager
IdeMemoryManager
deMemoryManager::AllocStruct
deMemoryManager::RealAllocStruct
MenuState
IdeMesh
deMesh
deMesh::deSubMesh
deMesh::SubMeshDescriptor
deMesh_Header_t
deMeshIndexData
IdeMeshOptimizer
deMeshOptimizer
deMeshVertexData
msBone
msMaterial
msMesh
msModel
msPositionKey
msRotationKey
msTriangle
msVertex
deNetWinClientUser
deNetWinMasterServer
deOBB
deObjectTree
deObjectTree::ABTPartition
deObjectTree::ABTSplitA split in an ABT node, along an axis (0,1,2)=(x,y,z) at a certain percentage
deObjectTree::ABTSplitStat
deOccludeRasterizer
deOccludeRasterizer::BufferLevel_t
deOGG
ogg_packet
ogg_page
ogg_stream_state
ogg_sync_state
oggpack_buffer
OggVorbis_File
deOpenGL
deOpenGL::TextureEntry
deOpenGL::VertexBufferEntry
ov_callbacks
deMapConverter::ParseInfo_t
PCXHEADER
dePlane
dePlaneFrustum
IdePlaneFrustum
dePlugin
IdePlugin
dePluginRijndael
IdePluginRijndael
dePluginRijndael::RijndaelHeader
dePluginSHA1
IdePluginSHA1
dePluginSHA1::SHA1Header
dePluginTwofish
IdePluginTwofish
dePluginTwofish::TwofishHeader
dePluginZLib
IdePluginZLib
dePluginZLib::ZLibHeader
png_color_16_struct
png_color_8_struct
png_color_struct
png_dsort_struct
png_info_struct
png_row_info_struct
png_sPLT_entry_struct
png_sPLT_struct
png_struct_def
png_text_struct
png_time_struct
png_unknown_chunk_t
dePolyABT
dePolyABT::ABTFace
dePolyABT::ABTFilePartition_01
dePolyABT::ABTPartition
dePolyABT::ABTRenderChunk
dePolyABT::ABTSplitA split in an ABT node, along an axis (0,1,2) at a certain percentage
dePolyABT::ABTSplitStat
dePolyABT::ABTVertex
dePolyABT::grabPartitionData_t
dePolyABT::readWriteFace_t
dePolyABT::readWriteObject_t
dePolyABT::readWritePartition_t
dePolyABT::readWriteVertex_t
dePortal
IdePortal
dePrismBrush
IdePrismBrushA convex hull brush - creates a convex hull defined by the input planes (stored in CV's)
deProfile
deProfile::ProfileInfo_t
ProfileEntry
deProfileManager
IdeProfileManager
q3_bspdata
q3_direntry
q3_face
q3_header
q3_lightmap
q3_meshvert
q3_texture
q3_vertex
deQuaternionA quaternion calculation class
deRect
IdeRefCountBaseBase reference-counting interface for all Destiny3D classes
deRefCountBase
deRegistry
deReleasePtrsFunctor< T >
IdeRender
deRender
deRender::deLightEntry_t
deRender::deRenderBatch
IdeRender::deRenderObjectA structure used by the scenegraph to have geometry rendered
deRender::deRenderPassInfo
IdeRender::deRenderStats
IdeRender::deRenderSurface
deRender::DriverInfo
deRender::LightArray_t
deRenderLight
IdeRenderLightThe light renderstate class. Methods are pretty self-explanatory
IdeRenderLight::LightData
deRenderLight_Header_t
IdeRenderMaterialThe material renderstate class. Methods are pretty self-explanatory
deRenderMaterial
IdeRenderMaterial::MatData
deRenderMaterial_Header_t
IdeRenderStateThe base renderstate class
deRenderState
IdeRenderTexture
deRenderTexture
deRenderTexture_Header_t
ResListData
deResLister
deResLister::ResInfo
deResourceBaseInherit from this class instead of IdeResourceBase to get basic functionality implemented
IdeResourceBase
IdeResourceManager
deResourceManager
deResourceManager::deResource
deResourceManager::LoadingResource_t
deResourceManager::LoadingResourceParams_t
deResPicker
RiffHeader
deRotationKeyA rotation key frame for skeletal animation
deSceneABT
IdeSceneABT
IdeSceneActor
deSceneActor
IdeSceneAnimatedMesh
deSceneAnimatedMesh
IdeSceneGraph
deSceneGraph
deSceneGraph::cull_sphere_t
IdeSceneGraph::deSceneTraversal
IdeSceneLight
deSceneLight
deSceneObject
IdeSceneObject
deSceneObject::RoomEntry
deSceneObject_Header_t
deSceneOctree
deSceneOctree::Octant
IdeSceneRoom
deSceneRoom
deSceneRoom_Header_t
IdeSceneSky
deSceneSky
IdeSceneSky::SkyInfo
IdeSceneSky::SkyInfo::Box_t
IdeSceneSky::SkyInfo::Box_t::FaceNames_t
IdeSceneSky::SkyInfo::Dome_t
IdeSceneSky::SkyInfo::Sector_t
deSceneStaticMesh
IdeSceneStaticMesh
IdeSceneTerrain
deSceneTerrain
deSceneTerrain::deTerrainGMMChunk
deSceneTerrain::deTerrainGMMQuadrant
deSFX_Chorus
deSFX_Compressor
deSFX_Distortion
deSFX_Echo
deSFX_Flanger
deSFX_Gargle
deSFX_ParamEQ
deSFX_Reverb
deSFXManager
SHA1Instance
IdeShaderThe interface for vertex and pixel shaders
deShader
IdeShader::deShaderConstantA struct used to hold information about a shader constant
IdeShader::deShaderInstructionA struct used to hold information about a shader instruction
IdeSoundBuffer
IdeSoundBuffer_DS
deSoundCfg
IdeSoundData
deSoundData
IdeSoundSystem
IdeSoundSystem_DS
IdeSplinePatch
deSplinePatch
static_tree_desc_s
deStaticBrush
IdeStaticBrush
StraightLine
deString
deString2
deString2::StringData
deSubVertexBuffer
deSurface
IdeSurface
deSurface_Header_t
deTArray< T >Templated resizable linear array storage class
deTBST< T, N >Templated binary tree storage class
deTBST< T, N >::iterator
deTBST< T, N >::TBSTNode
deTCPOVERLAPPED
TestApp
deTexCoord1
deTexCoord2
deTexCoord3
deTexCoord4
IdeTextureSet
deTextureSet
deTGAHeader
THandle< TAG >
THandleMgr< DATA, HANDLE >
deTHashFunctor< T, K >
deTHashFunctor< T, K >::HashNode
deTHashInt< T >
deTHashInt< T >::HashNode
deTHashInt< T >::iterator
deTHashString< T >
deTHashString< T >::HashNode
IdeThreadThread encapsulation structure
IdeThreadLockThread synchronization handler
IdeThreadPoolManager class for avoiding threading overhead when many short-lived threads are needed
deThreadScopeLock
ThreadTest_t
deTimer
deTimer_TSC
TiPullXmlAttribute
TiPullXmlAttributeSet
TiPullXmlBase
TiPullXmlBase::Entity
TiPullXmlBase::ParsePosition
TiPullXmlBase::StringToBuffer
TiPullXmlComment
TiPullXmlCursor
TiPullXmlDeclaration
TiPullXmlDocument
TiPullXmlElement
TiPullXmlHandle
TiPullXmlNode
TiPullXmlParsingData
TiPullXmlText
TiPullXmlTokenParser
TiPullXmlUnknown
TiXmlAttribute
TiXmlAttributeSet
TiXmlBase
TiXmlBase::Entity
TiXmlBase::StringToBuffer
TiXmlComment
TiXmlCursor
TiXmlDeclaration
TiXmlDocument
TiXmlElement
TiXmlHandle
TiXmlNode
TiXmlParsingData
TiXmlText
TiXmlUnknown
deTList< T >Templated linked-list storage class
deTList< T >::iterator
deTList< T >::TListNode
deTransformRigid-body transformation. supports a translation and rotation, with possible scaling
deTransformInfoStorage class for a Destiny3D transform
deTransformStack
TransparentRenderObject
deTRedBlack< T >
deTRedBlack< T >::TRBNode
tree_desc_s
triangle_stripper::tri_stripper
triangle_stripper::tri_stripper::_cmp_tri_degree_gt
triangle_stripper::tri_stripper::_cmp_tri_interface_lt
triangle_stripper::tri_stripper::primitives
triangle_stripper::tri_stripper::triangle
triangle_stripper::tri_stripper::triangle_degree
triangle_stripper::tri_stripper::triangle_edge
triangle_stripper::tri_stripper::triangle_strip
triangle_stripper::tri_stripper::triangles_indices_error
deTStack< T >Templated stack (or queue) storage class
deTStack< T >::TStackNode
deTWrapper< T >
UIInfo
deVBuffer_Header_t
deVec3d
deVec3f
deVec4d
vector3
deVertexBuffer
IdeVertexBuffer
IdeVertexBuffer2
IdeVertexBuffer2::StreamDescriptor_tUsed to store the specifics of a vertex element
IdeVertexBuffer2::UsageDescriptor_t
deMapConverter::VertexGrid
deMapConverter::VertexGrid::GridBox
deMapConverter::VertexGrid::GridEdge
deMapConverter::VertexGrid::GridVert
deVertexKeyA vertex key frame for skeletal animation used for scaling and positioning
VoidFormat
vorbis_block
vorbis_comment
vorbis_dsp_state
vorbis_info
deWAV
WaveFormatInfo
deWinFile
deWorld
IdeWorldIdeWorld is the basic interface to the deWorld storage class
deWorld::WorldRef_t
deWorld_Header_t
IdeWorldManagerManager for various deWorld duties
deWorldManager
IdeWorldObjectIdeWorldObject is the abstract base for a deWorld to talk to its objects
deWorldObjectInherit from this class instead of IdeWorldObject to get basic functionality implemented
deWorldObjectSmartPtr< T >
dexiException
dexiScene
dexiTriMesh
dexiTriMeshSub
dexiTriMeshSub::triface_t
dexiVertexSet
XLISTCTRLDATA
deXMaterial
deXMesh
deXTexCoord
deXTexture
z_stream_s

Generated on Mon Sep 12 20:11:51 2005 for Destiny3D by doxygen1.3-rc3